![]() Unity also requires C# or JavaScript programming to really make things happen. ![]() While Unity may be a more powerful engine, it has a steeper learning curve. This separates GameSalad from more complex game engines such as Unity 3D. The most significant feature of GameSalad is that you do not write code to make things happen in your game. GameSalad is used in education as an introductory tool for game development because it is incredibly easy to learn and use. Create fully functioning 2D games that can be built onto a variety of platforms such as PC, Mac, Android, iOS, and more. Education discounts on GameSalad are available for schools, educators, and students at. This article will get you familiar with the software and how GameSalad functions. Learn the basics, review the user interface and discover how to create a movable character. ![]() Explore this easy-to-use 2d game development software and follow along with this introductory GameSalad tutorial we’ve put together. Instead – to make a backup of your work – be sure GameSalad is closed entirely.If you’ve heard of GameSalad, but aren’t quite sure what it is we’ve put together this handy tutorial. As of GameSalad Creator version 0.9.91 beta – there is unfortunately a serious bug that will result in data loss in your game. Now, how to make a backup of your work? Do not use the Save As option on the File menu. ![]() Choose a meaningful name for your file! Blah, things1, homework – these names are not meaningful! Experiment with Vertical Scrolling Game – this name has meaning, and will make your work much easier to find later on. ( Say what?) Don’t worry: we’ll talk about this in more detail later on.Īs soon as you begin working in GameSalad, you should regularly save your work and make backups.Īfter you’ve filled out the basic information in the Project Info tab, press Command-S to save your work. You can add rules, behaviours, and attributes to actor prototypes and instances. This is where you define how your actors will “work” in your game. So if you were building a side-to-side platformer game, you could have, say, an Earth-based scene and a Moon-based scene: Each scene can have unique attributes that describe it – for example, a different visual background, or a different gravity setting. The Scenes tab allows you create scenes, or different “views”, in your game. You can always change your initial selection, but you may find yourself with a lot of work on your hands if you begin, say, with an iPhone-based game, and change to an iPad-based game (as the amount of available screen space is much larger for an iPad, which means you might have to move a lot of actors around and change some of your game logic). ![]() Take care when choosing the platform option. The title, description, instructions, and tags that you provide will be used if you choose to publish your game (either for free access on the Web, or as a paid application on Apple’s App Store). In the Project Info tab, fill in basic information about your game. You will move between these tabs often when creating your game. Take note of the four tabs near the top of the view: Once you create a game, you’ll see the Game Editor window. ![]()
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